Do It Yourself – Tutorials – Synchronizing Projectiles and Explosions Across the Network | C# Networking Tutorial – Part 10

by | Apr 15, 2020 | 0 comments

Do It Yourself – Tutorials – Synchronizing Projectiles and Explosions Across the Network | C# Networking Tutorial – Part 10

by | Apr 15, 2020 | Do It Yourself - Build Your Own Website | 0 comments

Do It Yourself – Website Tutorials

In this tenth part of my C# networking tutorial series, we let players throw projectiles which explode on impact and synchronize them across the network.
If you get stuck or have questions, ask them on my Discord server: https://tomweiland.net/discord

Compare your code to mine on GitHub: https://github.com/tom-weiland/tcp-udp-networking/tree/tutorial-part10

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Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You’ll end up making trade-offs between performance, certain features, ease of use, and cost.

So what’s the alternative? You can build your own networking solution! That may sound daunting—and it’s by no means easy—but by the end of this step by step Unity networking tutorial series, you’ll have learned the fundamentals of how to make a multiplayer game in Unity, even if you’re completely new to networking! You’ll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we’ll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.

#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client

“Interplanetary Forest” by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/…)
Artist: https://soundcloud.com/meydansound/

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